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Devlog
Submission to My First Game Jam: Winter 2022
Outfoxed
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Devlog
Day 9: Leaderboards!
January 24, 2022
by
Zara Saber
After cleaning up much of the feedback from the first day of playtesting, I also implemented leaderboards per level. Enjoy!...
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Day 8: First Playtest
January 24, 2022
by
Zara Saber
This day I cleaned up as much as I could, finished up some levels, and asked some friends to playtest it...
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Day 7: More level cleanup and End screen
January 22, 2022
by
Zara Saber
This day wasn't extremely productive, but I continued tweaking the levels, and finished up a nice tutorial level...
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Day 6: Sound Effects and bugfixes
January 21, 2022
by
Zara Saber
Not a ton of progress today, and most of it was sonic. I added sound effects for the chicken and most of the movements. I still need sound effects for the enemies. I also started working on a credits/...
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Day 5: Opossums
January 20, 2022
by
Zara Saber
On day 5 I implemented the final entity, the Opossum This little guy will walk around the level, and knock you away if you touch it I also began implementing high-score uploading, with no visible resu...
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Day 4: The Eagle!
January 19, 2022
by
Zara Saber
Day 4 ends with yet more progress. Today, I implemented a score tracking/viewing system (with plans to add leaderboards before release), and added the new eagle enemy. See the video for an example!...
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Day 3: Frogs!
January 19, 2022
by
Zara Saber
Day 3! Progress is being made :D I Added my first moving enemy type today, the frog:...
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Day 2: Main Menu
January 19, 2022
by
Zara Saber
Today I worked on a main menu:...
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Day 1: First Steps
January 19, 2022
by
Zara Saber
This is the result at the end of day 1! Mostly spent time working on rudimentary level loading and tilemap collision I also implemented the first enemy type, the Piranha plant! Thanks for reading :D...
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